In this developer blog post, I am going to demonstrate a design pattern that will allow you to dynamically adjust the speed of a repeating animation sequence in Cocos2D v3.x .
Basic Animation Sequence
A common requirement of an animation sequence is to dynamically adjust the speed of the sequence. Let’s use an heart beat as an example […]
If you look around on iOS dev forums you will see that you are encouraged to use blocks. You will also see it heavily featured in Apples tutorials and example code.
So when Cocos2D v3 was released, they also went this route. In Cocos2D v2, you had 7 different Action Call classes to […]
While migrating my game code to v3, I had a UI element that incorporated physics to give the user interaction a sense of depth and familiarity. I believe this is an important element to UI design as not only gives a sense of polish but an intuitive feel that the user can identify […]