Home » Development

Announcing the release of Spinner Select

SPINNER SELECT Spinner Select – The fun app to make your mind up.

Rotate Gears is thrilled to announce the release of Spinner Select on the App Store. Create a wheel, add your choices to it and then spin the wheel. When the wheel stops, boom, you have your decision. The real fun […]

By | 2017-02-14T04:14:55+00:00 February 6th, 2016|Development, News, Releases|0 Comments

I’m an adult gamer and proud of it

Adult Gamer and a 70’s Child

As an adult gamer born in the 70s, I have grown up in a generation that has seen an overwhelming change in technology. We are really on the threshold of an exciting age. I have often said I wish i was born 100, even 200 years from now, just […]

By | 2017-02-14T04:14:55+00:00 August 1st, 2015|Development, Stuff|0 Comments

Importance of Achievements in games

To discuss the importance of achievements in games we first have to look at the design of games in general. Every game shares a common goal; to keep players engaged and wanting to play more. Without this key feature a game will not be considered a success and after a short play time, […]

By | 2017-02-14T04:15:06+00:00 June 4th, 2015|Development, Interface and Experience|0 Comments

Using CCActionSpeed in CCActionRepeat

In this developer blog post, I am going to demonstrate a design pattern that will allow you to dynamically adjust the speed of a repeating animation sequence in Cocos2D v3.x .

Basic Animation Sequence

A common requirement of an animation sequence is to dynamically adjust the speed of the sequence. Let’s use an heart beat as an example […]

By | 2017-02-14T04:15:21+00:00 January 1st, 2015|Cocos2D, Development|0 Comments

Cocos2D iPhone 3.0 Beginners Guide

Late last year, I was approached by Packt Publishing to author a book on game development using Cocos2D iPhone 3.0. I gave this opportunity a lot of thought but came to the conclusion that I cannot dedicate the required time to create the book as well as the game […]

By | 2017-02-14T04:15:40+00:00 June 5th, 2014|Cocos2D, Development|0 Comments

Cocos2D v3 and Physics MouseJoint

While migrating my game code to v3, I had a UI element that incorporated physics to give the user interaction a sense of depth and familiarity. I believe this is an important element to UI design as not only gives a sense of polish but an intuitive feel that the user can identify […]

By | 2017-02-14T04:15:48+00:00 May 26th, 2014|Cocos2D, Development|0 Comments