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Using CCActionSpeed in CCActionRepeat

In this developer blog post, I am going to demonstrate a design pattern that will allow you to dynamically adjust the speed of a repeating animation sequence in Cocos2D v3.x .

Basic Animation Sequence

A common requirement of an animation sequence is to dynamically adjust the speed of the sequence. Let’s use an heart beat as an example […]

By | 2017-02-14T04:15:21+00:00 January 1st, 2015|Cocos2D, Development|0 Comments

Cocos2D iPhone 3.0 Beginners Guide

Late last year, I was approached by Packt Publishing to author a book on game development using Cocos2D iPhone 3.0. I gave this opportunity a lot of thought but came to the conclusion that I cannot dedicate the required time to create the book as well as the game […]

By | 2017-02-14T04:15:40+00:00 June 5th, 2014|Cocos2D, Development|0 Comments

Cocos2D v3 and Physics MouseJoint

While migrating my game code to v3, I had a UI element that incorporated physics to give the user interaction a sense of depth and familiarity. I believe this is an important element to UI design as not only gives a sense of polish but an intuitive feel that the user can identify […]

By | 2017-02-14T04:15:48+00:00 May 26th, 2014|Cocos2D, Development|0 Comments