It is fair to say that the costs of gaming are not cheap. For those of us who spend a great deal of time on our PCs, consoles and mobile devices, this can really add up. I am not expert in the field, but over the years I have developed a number of strategies to […]
I have been gaming for over 25 years, and even now, with my own family, I would consider myself a hardcore gamer. Whilst i am extremely excited about the technological advancements we have seen in this time, I have to admit I have lost a little faith in this seemingly greed-driven industry.
SPINNER SELECT Spinner Select – The fun app to make your mind up.
Rotate Gears is thrilled to announce the release of Spinner Select on the App Store. Create a wheel, add your choices to it and then spin the wheel. When the wheel stops, boom, you have your decision. The real fun […]
To discuss the importance of achievements in games we first have to look at the design of games in general. Every game shares a common goal; to keep players engaged and wanting to play more. Without this key feature a game will not be considered a success and after a short play time, […]
In this developer blog post, I am going to demonstrate a design pattern that will allow you to dynamically adjust the speed of a repeating animation sequence in Cocos2D v3.x .
Basic Animation Sequence
A common requirement of an animation sequence is to dynamically adjust the speed of the sequence. Let’s use an heart beat as an example […]
If you look around on iOS dev forums you will see that you are encouraged to use blocks. You will also see it heavily featured in Apples tutorials and example code.
So when Cocos2D v3 was released, they also went this route. In Cocos2D v2, you had 7 different Action Call classes to […]